MtG

Thursday, 20 November 2014

Kings of War - Elves vs Dwarves II - 800pts

This afternoon we had another game of Kings of War. The Dwarves were out for revenge in this one and decided to bring along a unit of allied Ogres to help the cause! The armies lined up as follows;

Elves
1 Elven King
1 Regiment of Spearmen
1 Regiment of Palace Guard
2 Half-Regt Palace Guard
2 Troops of Stormwind Cavalry
1 Bolt Thrower

~~~~

Dwarves
1 Berserker Lord
1 Army Standard Bearer
1 Half-Regt Berserkers
3 Regiments of Ironclad
1 Half-Regt Ironwatch
1 Troop of Ogre Warriors



The Elven King gives his troops the "Freedom Speech"
 The Ogres Lumber forward

 The Stormwind Cav head out to the flanks, attempting to set-up for a thunderous charge
 The Palace Guard march towards the Dwarven Ironwatch, who stand fast and pepper the Palace Guard with fire, weakening them and bracing for the melee.
The Ogres intercept the Palace Guard, while the Spearmen and Cavalry charge into the Dwarves ranks.
 The fierce brutality of the Ogres is quickly realised as they slay through the Palace Guard Regiment in a single combat 

 Meanwhile on the Right flank the crazed unit Berserkers charge into the oncoming Stormwind Cav



The Berserkers inflict heavy damage on the Cavalry troop but due to a lucky Nerve test of double 1's the Troop fights on to counter-charge the following turn and wipe the Berserkers out.
 After a brutal melee with the Ogre Warriors, the Half-Regt of Palace Guard regroup and make a move towards the damaged Ironwatch. 

 Once the last of the Berserkers had been disposed of the Stormwind make haste and charge into the Berserker Lord himself! In what would be the final turn of the game, the Lord failed a nerve test and flees from the battlefield! 

Another fun game of fantasy. This one could have gone either way really, it was very close once all the push and shove in the centre started. It was only when the Stormwind started to flank the Dwarves started to feel the pressure..  The Ogres really are a menacing bunch, my Daughter wants to use more of them in the next game so we'll be hitting the painting table pretty soon to bolster the ranks.

Also, in the past 2 games we've intentionally left out magic users, but will be including them if desired, moving forward.


Tuesday, 18 November 2014

Kings of War - Elves vs Dwarves 650pts

Tonight my Daughter and I played a (roughly) 650 pt game of Kings of War. We kept the lists as simple as possible as we squeezed the game in before dinner. The armies were as follows;

Dwarves
1 Berserker Lord
1 Half-Regt of Berserkers
3 regiments of Ironclad
1 Troop of Ironwatch

~~~~

Elves
1 Elven Prince
1 Regiment of Palace Guard
1 Regiment of Spearmen
2 Troops of Bowmen
1 Troop of Stormwind Cavalry

We decided to play to the last man/unit standing, and after we rolled of initiative my Daughter got us underway.
An Overview of the battlefield. Elves to the Left, Dwarves to the right.
Sienna's Berserker Lord!
Cant have a Berserker Lord without some Berserkers can we??
The Dwarven Ironclads roll forward, slow and steady
The Elven Palace Guard hold the ranks and absorb the Berserkers frenzied charge!
A centre view of the battlefield. As the battle rages on, units begin to accumulate damage.
The Berserker Lord charges the Elven Prince, only one will walk away from this.
The fierce melee rages on!
The Victor! The Berserker Lord absolutely butcher's the Prince. A devastating final attack ends the clash!
The Stormwind Cav smash into the flanks of the Ironclad, wiping them out in a single (well rolled) charge.
The Cavalry follow up with another charge  crashing into the Berserker Lord. He manages to hold strong and route the already battle worn Cav.
Once the Lord turned his attention back toward the Elven lines he knew it was all but over. In that very moment the sky was blackened with arrows, and then silence....




Monday, 17 November 2014

Across the Dead Earth - Post Apoc Skirmish

Played a game of Across the Dead Earth today, which is a Post-Apoc Skirmish game that was funded on Kickstarter. I dont own the rules, both my Uncle and my Brother had backed the project and i had the chance today to meet up for a game. I'm a massive Necromunda fan and took along some of my Goliath figures to create a gang with, I believe they were used as a Savage gang.

A looting Scenario was decided upon and once the counters had been placed we got stuck in.
AtDE has some good mechanics, one I liked a lot was the fact that each player activates and carries out the full turn of one model at a time. Play then passes on to the next player, one model by one, until your whole gang has had their turn. Initiative is then rolled for and around we go again.

The event cards, while not a new idea, made for a great deal of fun! They added some very unexpected and straight up hilarious events to our game. Booby traps, trip wires, Dummies and the like, meant that a back-up plan is always a good idea. Im a big fan of them and the Author has done a great job here. 


 Birds Eye of the battlefield.
 My Brother's crew of misfits
My groups deployment area 
 looting, looting, looting!
My scout hugs the wall and drops a grenade through the murder hole.
 BOOM!
 A couple of my Uncles crew, Attempting to Watch and Wait...
My gang leaders RPG soon makes short work of them!

Overall AtDE is a quick, easy to learn set of rules that give a nice fun game. Geared towards running campaigns where character/model development occurs,  managing to kill an oponents model seems rather difficult. In saying that I'm quite alright with how the models are downed and must roll to recover (made slightly easier if you have a medic in your crew). One thing I think i'd like to houserule would be to include some kind of crawl action for a downed model. On one occasion I had my scout live through/survive an attempt on his life while down, this gave me the feeling that the fighter still had some wits and desperation about him....a 1or 2 inch crawl towards cover etc. just feels right and not too counterintuitive to the rulebook.

Again, the game was a good deal of fun and I will be looking to join a campaign if my Brother and Uncle decide to start one. Mind you AtDE works perfectly fine as a pickup game as well. 

Check out an ARR to the game we played today here.